Game Tag


Articles with tag game.
Quickly Avoid the Spiders in the ZX81 Game Tarantula
Tarantula, August’s program of the month, was part of a pair of games that made me think I was a game developer. At the age of fourteen, I didn’t let problems like the lack of a distribution channel tarnish my dreams…
Posted Aug 30, 2017 by Steven 6 min read

How Long Can You Last against the Attack
Wanting something interesting, I struggled to find a ZX81 program to share. Plus, it was getting close to the end of the month. Digging into my old notebook, I stumbled upon Missile Defense. Although short, I expanded it into a something worth playing. Let’s dig deeper. Signs of the times…
Posted Jul 27, 2017 by Steven 5 min read

My ZX81 Tic-Tac-Toe May Not Look Pretty, but You Can Win
As June winds down, I find myself reminiscing about writing month’s program. 34 years later, I still remember the glow of the TV as it lit the notebook in my lap. Although I have fond memories of Tic-tac-toe, time isn’t as kind to it. Let’s dig in. Would you like to play a game…
Posted Jun 25, 2017 by Steven 6 min read

Bet and Win in Stud, a Simple ZX81 Poker Game
For March’s program of the month, I offer up Stud. Written in 1984, it was my first computer card game. Calling it a card game is disingenuous as Stud is a simple high/low betting game. There are no rules or even a deck of cards. Yet simple can be fun in this random poker game. An infinite deck of …
Posted Mar 24, 2017 by Steven 3 min read

Can you hack the computer and save the world?
“Agent 51, your goal is within reach, but there is a problem.”"Understand,” you reply. Professional as always, you only allow a hint of annoyance in your voice. “Explain.”“Well, the plans are in the room in front of you, but the floor is a trap…
Posted Jan 22, 2017 by Steven 5 min read

Can you guess the right code to win?
I used to play Mastermind when I was a kid, a simple code breaking game. One player would set up a sequence of colored pegs and the other would have to guess it in a set number of turns. My version, called ZX Master Mind, has the computer creating the code…
Posted Dec 22, 2016 by Steven 5 min read

Can You Avoid Death in the ZX81 Game Stick Shift?
Dodging games were the rage back in the early ’80s. Wanting to add my own take on the genre, I created Stick Shift, November’s program of the month. The goal is simple. Dodge other cars, oil spills and spikes while not crashing into the wall. Mess up? Well, it’s game over for you…
Posted Nov 24, 2016 by Steven 3 min read

Bugers Will Kill You in October's ZX81 Program of the Month
While working to improve the way I display my ZX81 programs, I ran across one that didn’t have a picture. Finding that odd, I did some research and found that I’d written a page for it back in 1999. To my surprise, I’d never uploaded it…
Posted Oct 25, 2016 by Steven 3 min read

Trail Blazer is my ZX81 Tribute to Tron’s Light Cycles
One of the coolest movies when I was a young teenager was Disney’s Tron. What geeky kid didn’t want to watch a movie about computers and video games? Sprinkle in some computer animation and how could I not fall in love. Needless to say, Tron was the inspiration for more than a few of my programs…
Posted Sep 18, 2016 by Steven 6 min read

Electon is August’s ZX81 Program
I painted more borders on the ZX81 than just about any other shape. An easy way to confine movement, it shouldn’t come as a surprise that Electon starts by building a box. And before you ask, this month’s ZX81 program isn’t another version of snake…
Posted Aug 22, 2016 by Steven 8 min read

Vargen Crown is June’s ZX81 Program
“Jealous of Vargen’s accomplishments, a rival kingdom has attacked and kidnapped your king. As head Knight, you mount a quest to return the King, hidden somewhere in the forest by his captors. But hurry! The King's ransom has a time limit…
Posted Jun 27, 2016 by Steven 9 min read

Up Is Down in Faller, May’s ZX81 Program
Walls and creatures always make for a nice game and Faller, our program of the month, has both. It takes a bit of imagination, but watch the icky spider climb up the wall towards you. Their goal, of course, is to knock you off and claim the wall for themselves…
Posted May 21, 2016 by Steven 6 min read

Laser Blast is April’s ZX81 Program of the Month
April is close to wrapping up and I was able to find time this weekend to type in another ZX81 game. Laser Blast, this month’s program, has you saving the world. Kind of cliché I know, but hey this was 1984. George Orwell’s novel didn’t come true, but at least we could blast alien’s with lasers…
Posted Apr 27, 2016 by Steven 9 min read

January’s Program: Star Probe
Wow, 2016 and I'm still digging programs out of my stack of print outs. Kicking off the new year, I'm grabbing a story based program. I wrote Star Probe, our program of the month, in the style of a Chose Your Own Adventure book—and yes, I actually owned most of them…
Posted Jan 26, 2016 by Steven 5 min read

December’s Program: Monkey Maze
Time to close out the year with another classic remaking. Back in 1983, I decided to try my hand at recreating Nintendo’s fan favorite: Donkey Kong. My version, cryptically called Monkey Maze, is December’s Program of the Month…
Posted Dec 29, 2015 by Steven 3 min read

August's Program: Canyon Raider
While reading through my old programming notebook last month, I wondered about using them on my website. From my earliest programming days, the notebook has a number of programs that never made it to my stack of printouts. Canyon Raider, August’s program of the month, is one of those programs. A si…
Posted Aug 22, 2015 by Steven 3 min read

June's Program: Fly
Fly is a simple program that, in the end, is both baffling and intriguing. Looking at first like a simple shooter, it acts very differently than one and, if you don’t know the rules, will make you crazy. Once you do know how to play, though, Fly becomes simple and repetitive…
Posted Jun 28, 2015 by Steven 5 min read

April's Program: RMS
Are there any D&D folks in the audience? Come on, you know who you are. Past or present doesn’t matter, just if you know what I’m talking about. Why, you ask? Because RMS, April’s program of the month, will use your ZX81 to build monsters…
Posted Apr 29, 2015 by Steven 4 min read

March's Program: Input One
Input One, March’s program of the month, is a great example of the kind of simple and brute force programming of the 1980s. This was a time when computers had little memory and their users had to use simple BASIC programming to get things done…
Posted Mar 29, 2015 by Steven 3 min read

February's Program: Math Bash
At the one level, you can sum up most programs into three big groups: business, gaming, or educational. Most of my programs fit into one of these base categories. The standouts are generally the animation or demo programs that really have no distinct genre…
Posted Feb 22, 2015 by Steven 5 min read

December's Program: V Water Battle
As 2014 comes to a close, I wanted to end the year with an original program of the month. For December, that program is V Water Battle, an action game from 1984. For some reason, the title screen I created said designed instead of wrote but I did both. I was an odd duck in 1984…
Posted Dec 29, 2014 by Steven 3 min read

July's Program: Block £ Spear
Sorry, still no Joust. It’s not where I want it and I’ve spent July working on my novel instead. That isn't to say that I’m going to leave July without a program of the month. Instead I’ve pulled from my original site to bring you one of my favorite programs, Block £ Spear…
Posted Jul 23, 2014 by Steven 3 min read

June's Program: Monster Maker
Okay I haven’t finished my remake of Joust yet, nor did I want to wait until the last week of the month to get an article out. Instead, I offer you Monster Maker as June’s monthly program. It’s pretty straight forward and anti-climatic against the power of today’s programs…
Posted Jun 08, 2014 by Steven 3 min read

May's Program: Joust
I actually started working on May’s program of the month, Joust, about three weeks ago. My goal was to update the program to a faster and more fluid MCODER version. Sadly, things haven’t gone so well…
Posted May 28, 2014 by Steven 5 min read

February's Program: Time
For February, I give you Time, a simple landing game with a twist. Using the “Z” and “.” keys, you maneuver your craft to each successive landing pad. If you miss the landing, keep trying but be careful. Run out of time and it’s game over! How high of a score can you amass…
Posted Feb 16, 2014 by Steven 4 min read