Graphic Tag


Articles with tag graphic.
May's Program: WIZERDRY
Okay, you may be wondering why there is a picture of an Apple II on a ZX81 site? I’ll start by saying that it’s been a pretty busy May with lots of travel for both business and vacation. The picture is from the Smithsonian and it actually does relate to May’s program of the month, Wizerdry…
Posted May 31, 2015 by Steven 2 min read

December's Program: V Water Battle
As 2014 comes to a close, I wanted to end the year with an original program of the month. For December, that program is V Water Battle, an action game from 1984. For some reason, the title screen I created said designed instead of wrote but I did both. I was an odd duck in 1984…
Posted Dec 29, 2014 by Steven 3 min read

May's Program: Joust
I actually started working on May’s program of the month, Joust, about three weeks ago. My goal was to update the program to a faster and more fluid MCODER version. Sadly, things haven’t gone so well…
Posted May 28, 2014 by Steven 5 min read

March's Program: The Ball Redux
For March's program of the month, I drew inspiration from one of my older demo’s, The Ball. Like many young kids from the early eighties using BASIC, I took a stab at animating a bouncing ball. It is a a relatively easy program to write depending on how complex you want to make the math…
Posted Mar 29, 2014 by Steven 4 min read

February's Program: Time
For February, I give you Time, a simple landing game with a twist. Using the “Z” and “.” keys, you maneuver your craft to each successive landing pad. If you miss the landing, keep trying but be careful. Run out of time and it’s game over! How high of a score can you amass…
Posted Feb 16, 2014 by Steven 4 min read

October's Program: Space Dock
Since it's been a few months since I've presented an animation program, I hereby offer October's program of the month Space Dock. Written when the space shuttle program was in full swing, Space Dock depicts a shuttle launch for its scheduled docking to repair a satellite…
Posted Oct 19, 2013 by Steven 4 min read

August's Program: Parachute
Whoa, it’s August already? Time for another program of the month. Coming your way is Parachute, a deceptively simple reflex game that uses recognizable graphics to give you an enjoyable causal gaming diversion…
Posted Aug 08, 2013 by Steven 2 min read

May's Program: Up-Cake
Well it is getting late in the month and I didn’t want to pull another last-minute update. To make things a bit interesting, I used Zed Ex on my Android tablet to enter in this month’s entry. More on that in a bit. Let me first introduce our deliciously short entry for May: Up-Cake…
Posted May 19, 2013 by Steven 4 min read

April's Program: Star Dodge
Late and last-minute, I present April’s program of the month Star Dodge. A decidedly simple game that requires you to dodge stars randomly placed on the screen. Can you get your Tie Fighter shaped ship, an inverse H, past the increasingly more dense stars? Give it a try to see. Star Dodge doesn’t r…
Posted Apr 30, 2013 by Steven 2 min read

March's Program: Radier V
In 1984, I moved that Summer from Italy back to the US. As I was Flipping through my old printouts, I ran across one that I had marked as the last program I completed In Italy. How cool is that? Seeing this I just had to make Raider V my program of the month for March. I was a big fan of mechanized…
Posted Mar 15, 2013 by Steven 3 min read

February's Program: Enlarger
The old saying “time flies when you’re having fun” is so true of late. This year started with a bang and I feel like I’ve been running ever since. It isn’t that I haven’t wanted to work on my old ZX81 programs, but they often take a back burner to other past times…
Posted Feb 24, 2013 by Steven 3 min read

January's Program: Hit Man
Another year, another month, and now another program to celebrate 2013. January’s program of the month is an old one: Hit Man. From 1983, Hit Man was my attempt at creating a wall dodging program and it is a tough one to play. Looking back, I probably should have made the walls a bit further apart…
Posted Jan 28, 2013 by Steven 1 min read

December's Program: Thyime
December is upon us and Thyime is the last program of the month for 2012. My how quick the year has passed. Thyime’s elements include moving, shooting, a break through wall, and a moving enemy. It does all this while remaining fast. Thyime provides a decent game to close out the year. I wrote Thyim…
Posted Dec 16, 2012 by Steven 2 min read

Bonkers! Redux
I couldn’t help it. I updated Bonkers using MCODER II to convert the BASIC code to Machine Language. This improved the speed of the game making improving its playability. If you haven’t played the 1985 version, play it first so you can appreciate the difference…
Posted Nov 23, 2012 by Steven 3 min read

November's Program: Bonkers!
November’s program is Bonkers! and it may drive you crazy! Simply use the ZX81 cursor keys to move your X around the field, avoiding the O’s and their trails. Can you survive or will you go Bonkers? Okay, enough of the commercial, let’s talk about the program. Yes, it will drive you bonkers. Why…
Posted Nov 19, 2012 by Steven 2 min read

December's Program: Creature
I can't believe December is here and the year is almost over. To celebrate the last program of the month, I present Creature, an animation program. Unlike many of the smaller programs submitted throughout the year, this one is the largest weighing in at 14KB…
Posted Dec 03, 2011 by Steven 3 min read

November's Program: Lander 2
November is here and the year is flying by. This month's program Lander 2 is an earlier one from 1983. Oddly, the game displays Space Lander. Not very original as I've used that name before. I'm using the name I noted in my listing. Although it has graphical elements, it is really just a counting g…
Posted Nov 03, 2011 by Steven 2 min read

May's Program: BOLT
Can you believe it! First day of the month and I have a program uploaded! Okay, so it is another graphic one and isn't very exciting, or long. But hey, you can't blame me for not trying! May's program is BOLT from 1984. It creates a lightning bolt with a circle and embossed BOLT logo. Cool huh…
Posted May 01, 2011 by Steven 2 min read

April's Program: Sphere
I've been a bit busy this month so I choose a relatively short program in order to not miss my self imposed deadline. To that end, I present to you April's belated graphic program: Sphere. This program will easily run on a 2K ZX81…
Posted Apr 26, 2011 by Steven 2 min read