Star Fight Is a Simple ZX81 Shoot íEm up Game
Back in 1983, Star Wars imagery flooded my life. With the release of Return of the Jedi that year, it only fueled the inspiration of my young teenage self . So, it shouldnít come as a surprise that I would create games with that look and feel. Star Fight, this monthís program, is one such game.
Posted Nov 26, 2017 by Steven
5 min read
How Long Can You Last against the Attack
Wanting something interesting, I struggled to find a ZX81 program to share. Plus, it was getting close to the end of the month. Digging into my old notebook, I stumbled upon Missile Defense. Although short, I expanded it into a something worth playing. Letís dig deeper.
Signs of the times…
Posted Jul 27, 2017 by Steven
5 min read
My ZX81 Tic-Tac-Toe May Not Look Pretty, but You Can Win
As June winds down, I find myself reminiscing about writing monthís program. 34 years later, I still remember the glow of the TV as it lit the notebook in my lap. Although I have fond memories of Tic-tac-toe, time isnít as kind to it. Letís dig in.
Would you like to play a game…
Posted Jun 25, 2017 by Steven
6 min read
Can You Get the High Score in the Worst ZX81 Dice Game
Okay, although not the worst ever, Dice Game is pretty dull. With only two dice, no strategy, and no replay value, you might think this an odd program of the month. But for the young teenager that wrote it, it was pretty cool in 1983. Letís dig in and see why.
Itís all about the code…
Posted May 28, 2017 by Steven
7 min read
Electon is Augustís ZX81 Program
I painted more borders on the ZX81 than just about any other shape. An easy way to confine movement, it shouldnít come as a surprise that Electon starts by building a box. And before you ask, this monthís ZX81 program isnít another version of snake…
Posted Aug 22, 2016 by Steven
8 min read
November's Program: SNUNCH ML
For November, Iím looking both forwards and backwards. Although I wrote SNUNCH in 1983, I added a corrected version to my first ZX81 web page in the Ď90s. SNUNCH was my early attempt at writing a PAC-MAN like game. Note that I said like, not clone. My goal was to be inspired, not to copy…
Posted Nov 30, 2013 by Steven
7 min read
January's Program: Hit Man
Another year, another month, and now another program to celebrate 2013. Januaryís program of the month is an old one: Hit Man. From 1983, Hit Man was my attempt at creating a wall dodging program and it is a tough one to play. Looking back, I probably should have made the walls a bit further apart…
Posted Jan 28, 2013 by Steven
1 min read