Loop Tag


Articles with tag loop.
February’s Program: Telaport
Digging through my listings, I struggled deciding what to offer for February. The first one I found was an adventure text game. Too close to last month's program, I decided against it for now…
Posted Feb 27, 2016 by Steven 5 min read

November's Program: SNUNCH ML
For November, I’m looking both forwards and backwards. Although I wrote SNUNCH in 1983, I added a corrected version to my first ZX81 web page in the ‘90s. SNUNCH was my early attempt at writing a PAC-MAN like game. Note that I said like, not clone. My goal was to be inspired, not to copy…
Posted Nov 30, 2013 by Steven 7 min read

April's Program: Star Dodge
Late and last-minute, I present April’s program of the month Star Dodge. A decidedly simple game that requires you to dodge stars randomly placed on the screen. Can you get your Tie Fighter shaped ship, an inverse H, past the increasingly more dense stars? Give it a try to see. Star Dodge doesn’t r…
Posted Apr 30, 2013 by Steven 2 min read

February's Program: Enlarger
The old saying “time flies when you’re having fun” is so true of late. This year started with a bang and I feel like I’ve been running ever since. It isn’t that I haven’t wanted to work on my old ZX81 programs, but they often take a back burner to other past times…
Posted Feb 24, 2013 by Steven 3 min read

December's Program: Thyime
December is upon us and Thyime is the last program of the month for 2012. My how quick the year has passed. Thyime’s elements include moving, shooting, a break through wall, and a moving enemy. It does all this while remaining fast. Thyime provides a decent game to close out the year. I wrote Thyim…
Posted Dec 16, 2012 by Steven 2 min read

September's Program: Odyssey
This month I present another simple game, Odyssey. It doesn't include instructions, so here is a quick synopsis. An evil computer has trapped you in a space ship. To escape, you have to remove the memory boards in order to shut down the computer. Sounds familiar…
Posted Sep 03, 2011 by Steven 3 min read